Alpha 0.3 now available!
Fall Blau » Devlog
At long last, Alpha 0.3 is here!
It brings innumerable changes to core mechanics, an entirely reworked AI system, and the first fully realized map to come to Fall Blau. The full change log is here:
- Introduced Friendly AI (Not available in current build, will be enabled in a micropatch coming soon)
- Rewrote Enemy AI from scratch to be more performant and behave more intelligently
- Enemy AI will now react to getting shot
- Enemy AI will now search for cover if caught out of cover
- Enemy AI now has a delay on firing (for certain units) as a balancing method
- Enemy AI will now not be 100% accurate
- New level selection screen
- Introduced more granular graphics options to enable better performance on lower end devices/higher resolution displays
- New recoil system
- Rewritten peek over cover when crouching and aiming down sights
- Rewritten bolt-action weapons
- Redone enemy weapon sounds
- Weapon reloading sounds
- New level: "Last Stop"
- Cold Breath feature (available on the Alpha 0.1 test map)
- Various optimizations and bug fixes
You can now download the update from Itch.io, with a total size of about 4.3 gb
Enjoy, and if you have any feedback you're free to join the official Fall Blau discord server here.
Thanks for playing!
Lukas
Files
Fall Blau.zip 4.4 GB
Version 0.3.0 Mar 14, 2020
Get Fall Blau
Fall Blau
Fall Blau is a narrative driven, authentic World War Two experience inspired by the shooters of the early 2000's
Status | In development |
Author | who-is-Ellie |
Genre | Shooter |
Tags | Atmospheric, authentic, eastern-front, First-Person, Historical, Singleplayer, Story Rich, Unreal Engine, ww2 |
Languages | English |
More posts
- Alpha 0.6 - Completed and available!Sep 28, 2020
- 0.3.1 now Available!Apr 02, 2020
- Lots of AI, Optimizations, and the Future - Fall Blau February Dev LogMar 07, 2020
- Graphics, AI and the Little Things - Fall Blau January Dev LogFeb 01, 2020
- Happy New Year! - Fall Blau December Dev LogJan 01, 2020
- Alpha 0.2 is live now!Dec 13, 2019
- Lots more AI and Game Feel- Fall Blau November Dev LogDec 07, 2019
- AI and Level Design - Fall Blau October Dev LogNov 02, 2019
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