Alpha 0.2 is live now!
Hi there! Just a quick post about the brand new update (that Itch.io has labeled as 'version 1') of Fall Blau! This update brings plenty of new features and improvements and i certainly learned a lot while putting it all together. I had to rush it out just a little bit, because i'm not gonna have much more time this year to work on game dev related things and i wanted to have a bit of room in case packaging failed or i had issues with Butler (which is used to generate patches), i was really insistent that this batch be released before the new year, rather than after it, as a personal benchmark/milestone. There are still some small tweaks i will be pushing over the next few days, but the important thing is that the general update is now out, despite it's flaws.
With that said: Changelog time! (these are fun to write as they're a nice reflection of what you've worked on over the past months)
-New Map! Used to test AI, you can play on this map now, and although it's simple graphically i hope that it will be at least somewhat enjoyable to work your way through.
-AI is here! You're now able to do something other than shoot some random mannequins t-posing. These guys will stay in one spot for now (something that will hopefully change soon) and be warned, they do shoot back!
-Impact effects. Again, something that i do need to polish and will do in micro-patches in the coming weeks.
-New gun feel. The changes to recoil and camera shake really make this feel up to modern standards, at least in my opinion. I'd love to hear what you think!
-Menu system! Still moderately buggy (again, fixes coming asap) but it works for what it needs to, and means you no longer have to alt + f4 the game every time you want to close it. Not important if you play it 24/7 though.
Those are the major changes that are arriving in this patch! As always, you're free to drop feedback in the comments here or our discord server (https://discord.gg/mrgr4Eh), and i'd love to hear what you have to say! The new website is also live, though at the moment its still pretty sparse. Do take a look though at https://fallblau.webflow.io/ (new URL coming soon!)
That's all for me for now, see you soon!
Lukas
Get Fall Blau
Fall Blau
Fall Blau is a narrative driven, authentic World War Two experience inspired by the shooters of the early 2000's
Status | In development |
Author | who-is-Ellie |
Genre | Shooter |
Tags | Atmospheric, authentic, eastern-front, First-Person, Historical, Singleplayer, Story Rich, Unreal Engine, ww2 |
Languages | English |
More posts
- Alpha 0.6 - Completed and available!Sep 28, 2020
- 0.3.1 now Available!Apr 02, 2020
- Alpha 0.3 now available!Mar 14, 2020
- Lots of AI, Optimizations, and the Future - Fall Blau February Dev LogMar 07, 2020
- Graphics, AI and the Little Things - Fall Blau January Dev LogFeb 01, 2020
- Happy New Year! - Fall Blau December Dev LogJan 01, 2020
- Lots more AI and Game Feel- Fall Blau November Dev LogDec 07, 2019
- AI and Level Design - Fall Blau October Dev LogNov 02, 2019
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